Virtual Reality & the E3 Expo: The Aftermath

As we prepare to take The Assembly to Gamescom in August, we wanted to reflect on the expo just past and its impact on the realm of virtual reality.

We’re not alone in thinking that this year’s E3 was one of the best, boldest and most uplifting in years. Along with the usual round of improved and enhanced entries in familiar series, E3 also gave us a not inconsiderable number of revelations and announcements around entirely new technology and wholly original games that seemed to have been pulled straight out of science fiction.

Virtual Reality, virtually here

According to reports from the show, the virtual reality presence at this year's E3 had increased fourfold since last year's expo. Exhibitors turned out to show off virtual reality products ranging from new headsets like Starbreeze’s Project StarVR, input devices like the ground-breaking Oculus Touch (more on that in a future blog post), as well as a whole slew of new (and, more importantly, playable) games for Sony’s Project Morpheus and the Oculus Rift.

wpid starvr

Nevertheless, as VR experiences are now on the cusp of leaving development studios for real-world store shelves and living rooms, the mainstream media has begun to ask pertinent questions. For example, will VR suffer the same fate as motion-controlled gaming using console-connected cameras, or will there be enough content to satisfy gamer appetites?

Of course, we’re nothing but confident that the sheer ability to become part of the world you're playing in, instead of merely being a spectator, will instantly ease concerns from mainstream consumers. Plus, with the VR market set to become a $30 billion USD industry by 2020, we think our optimism is pretty well founded.

Augmented reality takes the stage

microsoft shows off minecraft for hololens d7v6.640

Like the rest of the gaming world, we were absolutely floored when Microsoft demonstrated Minecraft for its augmented reality headset, HoloLens. Being able to overlay an interactive, playable experience on top of your real world surroundings has sparked a number of highly-gesticulated discussions from our excitable development staff. Rest assured that we’ll be keeping a very close eye on how this astonishing new technology develops.

New ideas and fresh concepts

Jaw-dropping moments were all abound at this year’s E3 – not just in the world of VR, but with game design in general. We saw familiar mechanics being applied in new and exciting ways, fresh approaches to world-building and story-telling, along with an increase in diversity in the genre types on offer.

As Polygon put it, “there was a sense of energy and hopefulness that simply didn't exist at last year's show. The game industry has always had ups and downs, and it always will. But E3 2015 gave us all a reason to hope.”

The Assembly Screenshot 22 CH3

You can count on us to build on that momentum at Gamescom next month with The Assembly. If you’d like ask us anything in the meantime, feel free to ask us a question via the nDreams Facebook page or chime in on our forum on Reddit.

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