A VR Dev’s Take on NVIDIA RTX 20

nDreams Tech Director Grant Bolton is excited at the possibility of the next generation of NVIDIA graphics cards…

Graphics cards are an essential driver in the accessibility and quality of virtual reality headsets and experiences.  The power of GPUs from the likes of NVIDIA and AMD are key to high quality interactive VR.  The NVIDIA RTX 20 series is the next step on this journey.

The next generation of Geforce cards offer more power and functionality than ever before. You can check out more on the NVIDIA website or watch their video below.

In short, the nDreams Graphics Team are super excited about its potential for virtual reality!  Why?  For me, there are four key reasons…


1. Realtime Raytracing


Realtime raytracing (see video below) is naturally the big-ticket tech and we can leverage it to improve our use of light, shadow, water and reflective surfaces.  In VR these more realistic rendering techniques help increase the sense of presence for the player, drawing them into the game and increasing their situational awareness. 


2. It’s not only about the graphics…


We’re also looking at ways we can leverage the fast raytracing to enhance audio, animation, interaction and physics. We want the players to feel part of the worlds we’re creating, and surround them with opportunities for tactile, intuitive interaction, and that’s about more than more realistic graphics


3.  Better Performance


We can also expect a boost in performance from the 20xx series cards, both in terms of raw power and support for variable rate shading and AI-assisted supersampling. High framerates are critical for a comfortable VR experience that players can immerse themselves in for longer play sessions.



4.  Futureproofed for VR


We look towards the future and new VR headsets and are glad to see on-card USB-C and VirtualLink – a new industry standard VR cable - connections, as well as optimisation for multi-view rendering - this should improve the performance of upcoming headsets with wider fields of view. At nDreams we want to provide early adopters and VR enthusiasts with deep, exciting games that stand the test of time – and these will help make this a long-term opportunity.

Grant Bolton is Technical Director here at nDreams.  Previously at Criterion and Supermassive, Grant has extensive experience working on both AAA and VR game development, having previously worked on the likes of Until Dawn, Burnout, Rush of Blood, and The Inpatient. He’s currently leading our code team across our upcoming VR projects.

Got an opinion on this? We’d love to hear your thoughts– drop us a tweet or message via @nDreamsVR.

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