Meet ‘Dimensional’ - VR Competition Winner

A short while ago, we launched a competition in conjunction with Secret Sauce to find an innovative VR project on which we would provide mentoring. We received wide array of amazing and accomplished entries, however there could only be one winner – and its name is Dimensional.

Dimensional Web White

Revealed today at the VRTGO Conference and Expo, Dimensional is a first-person physics-based, narrative-driven puzzle game that is tons of fun and leaves you feeling slightly cleverer for having played it.

Dimensional – only possible in VR

Dimensional puts you on a mission to save the hidden offspring of an endangered alien race. You’ll need to reach them before enemies destroy every last one!


In Dimensional, you can physically move through the environment using real-world movement - stepping through doorways, avoiding deadly obstacles and searching rooms all from your actual perspective. You will need to make your way through dangerous chambers filled with traps, while using your droid (Digby) to interact with the world and assist you with challenges.


Dimensional uses physics-based objects to create realistic and remarkable puzzles and environments. While playing it, we found that the game evoked a sense of presence using the fear of falling or being hit by debris in a way that only VR can trigger.

Dimensional provides walk-around VR gameplay to suit any home, with a scalable footprint that allows the game to be played in small areas (120cm x 50cm) while giving the flexibility to use full room tracking if available.


About the game’s creator

Dimensional is being developed by Brett Jackson of Head Start Design, who first founded the studio 6 years ago in partnership with his wife Kelly to provide print design and website development, but transitioned to full time VR development in February.

Other VR works include:

  • Breath - using a microphone to detect the players breath and project it in to the game to provide interaction (blow out candles, move dust and cloth) and an increased sense of presence (see your breath in cold air).
  • eveBooks - head tracking detects the line of a book you're reading and triggers changes to the scene and audio.
  • The Play Pit - a prototype of Dimensional’s locomotion system.

“I can't overstate how important winning the competition has been,” Brett told us. “Working as a solo developer with no prior game design experience has been challenging. I really needed feedback and guidance to help me grow and make the right decisions. The mentoring offered by Sony and nDreams is already proving invaluable and will give me a real shot at releasing a VR title that I can be proud of. It's great to be able to talk to experienced professionals and everyone has been so friendly and supportive.”

Aw shucks, Brett – now you’ve made us blush.


What the future holds for Dimensional

Brett is aiming to release Dimensional in Q1 of 2016, or as close to launch of the major VR headsets as possible. The game is currently in development for Oculus Rift, but Brett would love to support HTC Vive and PlayStation VR too, if he can.

Between now and the release of Dimensional, Brett plans to vastly improve the game’s quality, launch a Kickstarter and sign up some beta testers. If that sounds like you, drop us a line via and we’ll put you in touch!

In the meantime, visit to be kept up-to-date with all the latest developments from the project, or reach out to Brett directly on Twitter via @HeadStartDesign.




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